Muscle Wrapping Simulation
|Inserted by:||Doc. Ing. Josef Kohout, Ph.D.|
|Date last modified:||29.12.2013|
|Year of insertion||2011|
|Number of downloads:||3|
This software was developed under the EU funded project VPHOP (FP7-ICT-223865). Its current version visualizes a realistic model of human lower limbs where a muscle is not represented by a set of ad hoc action lines (such as it is common in biomechanical clinical applications) but by a chaff of muscle fibres that are automatically generated in the volume of muscle defined by its surface mesh which itself automatically wraps around bones as they move during a user specified simulation of a physiological activity. We note that knowledge of muscle fibres is essential for physiotherapists, surgeons and orthopaedists, especially for effective rehabilitation programs that aim at improving the quality of life of patients suffering from neuromuscular disorders (more than 0.1 of general population in UK), for planning optimal muscle surgery (e.g., muscle auto-transplantation), and prediction of forces having impact on joints. Methods for muscle wrapping implemented in this software are described in:
- Kohout, J., Kellnhofer, P., and Martelli, S. (2012). Fast deformation for modelling of musculoskeletal system. In Proceedings of Proceedings of the International Conference on Computer Graphics Theory and Applications: GRAPP 2012.
- Kohout, J., Clapworthy, G. J., Martelli, S., Wei, H., Viceconti, M. (2012). Muscle fibres modelling. In Proceedings of Proceedings of the International Conference on Computer Graphics Theory and Applications: GRAPP 2012.