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Human-level Game AI Interview with John Laird
Human-level Game AI I noticed over on Generation 5 (thanks James ;) that the LA Times has posted a new feature entitled: Using Interactive Play to Explore How We Think. The interview goes into a high-level overview of creating AI for games, notably how flexible AIs are still but a dream... John then talks about short-cuts and hacks, which seems admissible as long as it's not obvious! For commercial Game AI that's fine, but if you want more challenging and interesting behaviours then honesty is the way forward. | Alex J. Champandard 934 posts. Thursday 13 December, 07:01 Reply