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Game Trees in Realtime Games Marco van de Wijdeven's Contest Entry
Game Trees in Realtime Games Tutorial - Game Trees in Realtime Games Marco van de Wijdeven's AI Article writing contest entry has been published. Examines how heuristic game tree search can be used in videogames like real-time strategy games. Written from the viewpoint of both AI programmers and gamers, the article provides an over view of concepts as well as a description and analysis of the algorithm. http://ai-depot.com/GameAI/GameTree.html Make sure to check out this month's contest! You can win eternal fame, and a prize... well, at least one of the two ;) | Alex J. Champandard 935 posts. Tuesday 23 July, 12:24 Reply
Very good article, but Heuristic Function Details? I enjoyed reading this article, but it will be nice if you've written more about the heuristic function in Strategic Games (ex: like Starcraft)... | cdc 1 posts. Wednesday 08 January, 13:23 Reply
I Agree with cdc That's right very interesting (from many here) because it's not only a AI current situation's check, it goes beyond. It's also right that you wait for a next article as some details are missing, so is that planned ? thanks for this essay. | dlewin 2 posts. Thursday 09 January, 06:34 Reply