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Robot Building for Beginners Not only does this book assist you in understanding component parts of robot development, but also it prepares you with techniques to learn new discoveries on your own. More information at Amazon US UK |

ai for 3d survivor horror...i.e. resident evil, silent hill need as much ai info and advise as possible
ai for 3d survivor horror...i.e. resident evil, silent hill I am a learning game designer and I am focusing on Metal Gear Solid type games, I was wondering if anyone can direct me to any books or sites about that style of game ai. The closest thing i've seen is the first person shooter ai tutorials, it's close to what i want, but i'm trying to get closer. I would appreciate any help, thanks and God bless | sundrytimes 2 posts. Saturday 18 May, 12:08 Reply
MGS AI I'm not too familiar with these types of games. What makes their AI different? I guess you've thought about what behaviours you require for your game (if not, then you should start there). If you could give us a hint of what you need, then we could point you in the right direction! Much of game AI has a common platform anyway. | Alex J. Champandard 934 posts. Sunday 19 May, 13:48 Reply
tps ai I am trying to get a peek at some ai code for things like sound awareness, as in mgs, the enemy can hear your gun fire and noises you make, also the visual awareness, they can see you when you're in reasonable distance. I down loaded the zip file for the quake 2 bot, that is posted as a new feature on the page. I kinda know what dll's are, but i have no idea what .nn files, .cfg and .py files are for or how they are used. I was trying to view them, I thought they were code files, but I couldn't. Can these file types be viewed or what, how are they used? I saw the .cfg file, it didn't make much sense to me. p.s. can you recommend a good ai beginner book for game design, and graphics engines, how do the two work together. Thanks. I read the wolfstein review, it was great, when I put my games out, I am aiming for an allstar review from a.j.c. | sundrytimes 2 posts. Sunday 19 May, 21:00 Reply
Bots and Support Architectures As a matter of fact, I've just finished the implementation of the visual perception in my current project (third cheeky plug before the official launch). The sounds are still in planning stage, but the whole concept shouldn't be too different -- it's all about sending events to the bot like chat messages. The bot you downloaded uses the files: .PY - Python scripts to allow customisation without recompilation .NN - Custom file format containing my neural network data .CFG - Simple Quake 2 configuration file As for beginners books for generic game AI, I honestly don't know. Most are way beyond beginners. It's my plan to fill that gap at some stage, but it's a long term thing ;) | Alex J. Champandard 934 posts. Monday 20 May, 15:23 Reply