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UT 2003 Interview Steve Polge, AI Coder, Talks
UT 2003 Interview XGR has posted the MP3s of an interview with Steve Polge that took place the other day. They're a few megs for each of the five parts; you can download them right here. Among other non-AI related things, Steve talks about his involvement in the development of the AI. This includes simplifying the job of re-using the AI for mod coders. He's also been working on getting the bots to move more realistically, not just sticking to lines but rather remaining within areas. Interestingly, the focus of UT2003 has been the team AI; the original was a bit too fast paced for any decent squad tactics to shine through. Additionally, they're still in the process of hardcoding good behaviours for their new games. This strikes me as a place where true learning AI would remedy their problems! And finally, Steven admits that the trick has been to make the bots fun for every skill level, such that they "just" loose no matter how bad you are... | Alex J. Champandard 934 posts. Monday 13 May, 11:52 Reply