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AI Game Programming Wisdom Approximately 70 articles by Artificial Intelligence programmers discuss the skills and concepts needed to apply AI to game development. More information at Amazon US UK |

Genuine Movement Evolution of Control in Synthetic Creatures
Genuine Movement There's been a fair amount of commotion (pun intended -- took whole two minutes ;) from a small company called NaturalMotion. Building on research done at Oxford, they've managed to use artificial evolution to learn controllers capable of producing realistic and stable movement (apparently a very big challenge). I guess this is based on a neural network; you have to read between the lines, but anything that involves a simplified version of the brain is some sort of NN. BBC News - Digital Characters Learn to Move VNU Net - Boffins Give Virtual Characters a 'Brain' The company is talking to game publishers about integrating the technology into next-gen hits. I think this will be possible, but it'll take at least another two generations in my opinion. | Alex J. Champandard 934 posts. Sunday 30 June, 11:59 Reply
Active Character Technology There's another article on the same subject, with an interesting commentary. Geek.com - Active Character Technology: Intelligent Model Motion | Alex J. Champandard 934 posts. Monday 15 July, 15:25 Reply