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Godel, Escher, Bach: An Eternal Golden Braid Besides being a profound and entertaining meditation on thought and creativity, prospects for computers and artificial intelligence for mimicking human thought are also discussed. More information at Amazon US UK |

Sokoban Sokoban AI development
Sokoban I'd like to know if someone's written an AI for Sokoban. | StevenCox 7 posts. Friday 15 March, 13:33 Reply
Pushing Boxes Steven, you could have given a bit more information about the game itself. I had no idea what it was, and it took me a whole minute to find what it was about in google ;) It's about pushing boxes around in a warehouse, in order for them to end up in a specific configuration. You need to get behind a box to be able to push it; if it gets stuck against a wall, you have to find a way of getting behind it before you can move it away. It turns out this game is an ideal test-bed for AI (he says confidently, having patrolled through the first page of search results ;) Why Sokoban? Papers About Sokoban Google has all you need if you want more details, do not under-estimate the power of the search engine ;) | Alex J. Champandard 935 posts. Sunday 17 March, 09:20 Reply
Sorry 'bout that Sorry 'bout that... I thought everyone knew what Sokoban was. I first learned of it about 10 years. :) All the solution approaches I've seen so far seam to be brute force. I was really intrigued by you U.N. bot, and have started thinking about making the Soko-man a bit smarter. | StevenCox 7 posts. Monday 18 March, 10:14 Reply