EXCALIBUR Adaptive Constraint-Based Agents in Artificial Environments |
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"The German National Research Center for Information
Technology in Berlin is working on a prototype to demonstrate its vision
of a futuristic computer game ... These qualities will transform games of
mindless violence into exercises on strategy." Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment. These agents must be able to find the right actions to pursue their given goals and adapt their behavior to new environments or opponents. But not only the actions of the individual agent have to be intelligent, agents should also be able to communicate and perform coordinated group actions. The computer-games domain features the following properties:
Given these properties, the main research topics of the project are:
An overview can be found in the [Preface] of the [Documentation] section. |
[MAIN] | [Goals] [Documentation] [Publications] [FAQ] [Contact Information] |
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Last update:
May 20, 2001 by Alexander Nareyek