Game AI Resources: State Machines & Agents

State Machines are probably the oldest, most reliable, most oft-used game AI technology on the planet, and they're likely to stay that way for quite some time. The reason is simple: they're the most like "normal programming" of any AI technology, and hence the easiest to understand, use, and debug.

This page contains links to a variety of sites dealing with state machines of any variety, whether they're finite, fuzzy, or something else entirely. If you know of a page I should add, please let me know.