OSDN | Our Network | Newsletters | Advertise | Shop     X 
Welcome to Slashdot Handhelds Security The Courts Slashdot.org Technology
 faq
 code
 awards
 journals
 subscribe
 older stuff
 rob's page
 preferences
 submit story
 advertising
 supporters
 past polls
 topics
 about
 bugs
 hof

Sections
apache
Mar 4
(1 recent)

apple
Mar 6
(5 recent)

askslashdot
Mar 6
(9 recent)

books
Mar 5
(2 recent)

bsd
Mar 4
(2 recent)

developers
Mar 6
(6 recent)

features
Mar 3

interviews
Jan 16

radio
Jun 29

science
Mar 5
(7 recent)

yro
Mar 5
(7 recent)

This discussion has been archived. No new comments can be posted.
Feature: Why Being a Computer Game Developer Sucks | Login/Create an Account | Top | 238 comments | Search Discussion
Threshold:
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Try a diffrent approach... (Score:1)
by Coventry on Friday August 20, @05:58AM (#1735693)
(User #3779 Info)
When the road gets rocky, when you see things being done wrong - in your workplace, in buisness, etc, there are 4 things you can do about it:
1) accept it
2) complain about it
3) reject it (leave, have nothing to do with it),
possibly find someplace else where things are done right.
4) fix it

The author doesnt do number 1, as many game developers have. He instead does 2 and 3.

I'm doing number 4... several other developers and I, with great creative talent, etc, are founding our own game company. No CEO. No managers, ecept ourselves. We have artists, modlers, programmers, and more. Getting funding will not be easy because we dont have any non-technical staff, and our buisness model has been called 'crazy', and 'revolutionary' because of our staff structure, but at least we're trying #4...

T, maybe if things pick up for us we'll give you a call...

Also, with some open source projects going on now, engine design is being removed from game design...
For example, our first product is utilizing the CrystalSpace 3d rendering engine, an open source quake/halflife type engine. We're adding things to it, yes, but with foundations like it in place, it will be easier to reuse tools just like producers and other industries do...

Also, while I'm here, anyone in the audience know where some Free, or cheap, marketing analysis type stuff for the game industry exists? The buis plan we have needs more concrete numbers, and we dont want to pay 4k for a basic industry report...

[ Parent ]
  Tcl tends to get ported to weird places like routers. -- Larry Wall in <199710071721.KAA19014@wall.org>
All trademarks and copyrights on this page are owned by their respective owners. Comments are owned by the Poster. The Rest © 1997-2002 OSDN.
[ home | awards | contribute story | older articles | OSDN | advertise | self serve ad system | about | terms of service | privacy | faq ]