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Feature: Why Being a Computer Game Developer Sucks
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Well said, Talin (Score:1)
by sky on Friday August 20, @04:59AM (#1735688)
(User #1918 Info | http://www.finger-rock.com)
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I spent a year in the games industry. There was nothing in your article that I hadn't seen in that year. I call it my lost year. All I saw was the office until I dared to take a weekend off (to go to a convention and promote the company - at my own expense) We were working on two Super Nintendo games, which are just as "Christmas-driven" as the rest of the toy industry. The schedule was toast before I was involved, and it only got worse. One of the games I worked on finally shipped the following Christmas - I never saw the other one. During that year, the company churned through almost twenty people. Management was a joke, as was technical training. All for peanuts. I actually made better money the following year working for state government. About the only good that came out of that job was that it looked good on a resume. I'm currently an Oracle specialist, building database-backed Web sites on the side (for fun!!). A DBA looked at my resume at one point and told a hiring manager to hire me because if I could program 68k assembly AND Oracle, I could do anything. Must be true - I later got his job.
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