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Feature: Why Being a Computer Game Developer Sucks | Login/Create an Account | Top | 238 comments | Search Discussion
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Re:Supply and Demand (Score:1)
by glyph (glyph@NOSPAM_divunal.com) on Friday August 20, @05:57AM (#1735702)
(User #7208 Info | http://www.divunal.com/)
The repetitive shoot-em-up games are not "what people want". They are what stereotypical 14-year-old boys want.

Now, don't get me wrong. There are a quite a few stereotypical shooter-droids out there, and I've enjoyed shooters myself a few times, but there are other markets in there that the games industry isn't targeting. Who is it that says that housewives wouldn't play video games if an intensive marketing campaign were targeted at them?

Video games are a unique new art form, but they're not regarded as such by the world, because the industry is afraid to step outside the bounds have been imposed upon it. The people with actual vision (artists, programmers, writers) are squelched by management who doesn't know what they're doing, but knows that another Quake clone will keep people pumping quarters into their disk-drives, or whatever it is that they do that keeps money flowing into the game company.

It also seems silly to me that those violence-obsessed 14-year-old boys get so much attention from the industry. How much purchasing power could they possibly have, when compared with literate, college educated adults? If you could make games that adults with actual jobs would think are worthwhile, I think a few of them might buy it. It's unfortunate that the entire gaming industry has been running a counter-marketing campaign against that for years.
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  Tcl tends to get ported to weird places like routers. -- Larry Wall in <199710071721.KAA19014@wall.org>
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