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Feature: Why Being a Computer Game Developer Sucks | Login/Create an Account | Top | 238 comments | Search Discussion
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First post? Doubt it (Score:1)
by Anonymous Coward on Friday August 20, @04:24AM (#1735683)
Its axiomatic that most software projects fail, whether they be games or other more generic business ventures. I work for a company that repeatedly sets projection completion dates before
1) they have ironed out the requirements 2) they have investigated what that entails. So what happens is you get behind the proverbial 8-ball before the project even starts. I work in a group where the full time permament employees frequently work 80-100 hour weeks. Thankfully, I'm a contractor. Early on, I worked for a game company. In my (very limited) experience, game software projects fail for the same reason other software projects fail: poor management, poor handling of personalities involved. Game development is more sensitive, because you get more of the geek coder type where pride (as in "I'm right and you're not") comes before project. Its not the real world. But then, neither is business. Sometimes I wonder how software companies make money at all.
[ Parent ]
  Tcl tends to get ported to weird places like routers. -- Larry Wall in <199710071721.KAA19014@wall.org>
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