How do you start designing a game? There are many approaches to game design: these are a few suggestions on how to begin from posters on rec.arts.int-fiction.
- Who am I?
- How do you deal with knowledge that the player's character presumably has?
- Game prologues & introductions
- Should you lead the player through your game's introduction?
- Game design in general
- How do you diagram interactive fiction games?
- Game design in general (a different approach)
- More approaches to game design.
- Genre study 1: Science Fiction
- A closer look at sci-fi in interactive fiction.
- Genre study 2: fantasy
- A closer look at fantasy in IF.
- Mood establishment and plot development
- Thoughts on large blocks of expository text in IF, especially in beginning a game.
- PC as a specific character?
- Can you make the player be a specific character?
- Choosing your IF setting/genre
- Some of the issues in choosing a setting for your game.
- Planning your story/game
- How different authors plan their IF.
- Non-human point of view
- Are there games in which the player isn't human?
- Help on designing a game
- Thoughts on game design.
- Development of character
- Do IF players develop during the course of a game?
- How do you write romantic IF?
- Not quite what it sounds like. Rather, it is a discussion of relationships in games.
- Searching for a sense of wonder
- How do you make people excited about your game?