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Feature: Why Being a Computer Game Developer Sucks | Login/Create an Account | Top | 238 comments | Search Discussion
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The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Exactly (Score:1)
by Trith (jwc_iv@yahoo.com) on Friday August 20, @06:23AM (#1735712)
(User #10719 Info | http://slashdot.org/)
I had more fun playing 4 to 8 person doom2 in 94 in the computer labs on my university than any other game in my life. Why?

Multiplayer was unheard of then. Granted, iceclimber, the orginal mario bros, etc let two people play at once but that is not the kind of multiplayer interface I'm talking about. The whole idea that each person had his own screen was great. The other thing was that 3d-shooter games were new. You put those 2 really big concepts in one game and wow!

I also had more fun playing C&C than starcraft. Why? Because it was one of the first stragity games of that type to allow people to play over the internet. So again, there are 2 news things. One, I didn't have to go to the lab anymore to have the 4 people playing at once since I could use ppp from home. Second, it was a new type of game with a great soundtrack that didn't hurt it any.

Now, everthing gives me the "Been there; done that" feeling that leaves me wishing that subspace would be ported to Linux. Xpilot just doesn't have the graphics and sound. Maybe I should shut up and join that project :)

Good day,

Civ CTP is awesome! Thanks Loki!
Romans 10:9-10
[ Parent ]
  Tcl tends to get ported to weird places like routers. -- Larry Wall in <199710071721.KAA19014@wall.org>
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