[I decided to use the PortlandForm for this pattern, since it's pretty simple.]
Problem:English has many ways to say the same thing. The player may try to use a form the author forgot to put in.
Therefore: In the game text, refer to the action (directly or indirectly) and use the 'correct' grammar.
Corollary: If you refer to an action in the game text, be sure the game will understand the grammar used!
Example: In 'Comp97', there's a rack of switches. In the description it mentions "setting them to 'on' will,..." Originally, typing >SET SWITCH TO ON did not work. This was properly identified as a bug, and fixed in later releases.
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(last edited March 11, 1998)
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