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Feature: Why Being a Computer Game Developer Sucks
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Jeezus (Score:1)
by Neuromancer (bacchus@spam.tampabay.rr.com) on Friday August 20, @11:04PM (#1735689)
(User #2392 Info | http://home.tampabay.rr.com/wntrmute/)
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Give the guy a goddamned break will ya? Most of you nay-sayers are probably still in college anyway. The man was expressing his OPINIONS of the conditions in the game industry and a bit about the software industry as a whole. Being a software engineer myself for these past 3 years, I can sympathize. I've got a general idea of where he's coming from. You ultimately get forced into a position where you have to constantly battle between caring about doing the Right Thing[tm] in your code, and just going with what your PHB (or his) wants you to do. On the one hand you feel better when you do the Right Thing[tm], but it's an uphill battle and sometimes a mine-field of powerful egos to avoid stepping on (lest ye be fired). On the other hand you feel crummy for doing it the wrong way, and yet still take the flak when it does go wrong regardless of the fact that you were herded into it by your superiors. But initially there's no resistance, and no chance of bruised egos (unless you count your own). It's a crazy, mixed up world. Just because you're not in this kind of situation now, doesn't mean you won't be some day. So give the guy a break and stop nitpicking him to death. And enough with the "So get another job." lines ok? Sometimes it just isn't that easy. Coding is my thing, in anything else I'd be much more miserable. But I have a right to complain about the conditions inside the machine just like everyone else, regardless of what I'm doing.
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