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Feature: Why Being a Computer Game Developer Sucks | Login/Create an Account | Top | 238 comments | Search Discussion
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The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Re:Zork (blame Activision, basically) (Score:1)
by tuffy on Friday August 20, @06:36AM (#1735711)
(User #10202 Info | http://slashdot.org/)
For the full skinny on Infocom, head over to this excellent web site. Basically, after Cornerstone (Infocom's ill-fated business software) tanked, then Infocomics (a poor idea from the beginning) came along mainly as an idea from the suits at Activision, and that pretty much ended it.

As for interactive fiction, the Zork games (and almost all of Infocom's interactive fiction) were platform independant. With the data files (included in the "Masterpieces of Infocom" CD) you can play them almost anywhere. I've gone through the entire Zork trilogy on my PalmPilot, for example :)

Oh, and interactive fiction is still being written. Just finding it takes a little work, but it's still going. I doubt it ever truly left :)

Good luck!

[ Parent ]
  Tcl tends to get ported to weird places like routers. -- Larry Wall in <199710071721.KAA19014@wall.org>
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