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Feature: Why Being a Computer Game Developer Sucks | Login/Create an Account | Top | 238 comments | Search Discussion
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Tell me about it... (Score:1)
by Petteri Kangaslampi (pekangas@nospam.sci.fi) on Friday August 20, @05:43AM (#1735698)
(User #4831 Info | http://www.s2.org/~pekangas/)
Having worked in a game-development company (although telecommuting) and watching the industry quite a while, I have to mostly agree. Although my experience was good as a whole, and I have absolutely no hard feelings towards the company or the industry in general, I could see a lot of the problems the author lists.

I think to succeed in the gaming industry you REALLY have to love the stuff. I mean A LOT. Live and breathe games. Anything else and you'll get tired and burned out soon. I personally don't care much about games, and realizing that was one of the main reasons I left. I find the technology behind them pretty interesting, but the games themselves tend to bore me quickly. This is NOT good. Even if you only do engine/technology development, a lot of the stuff is still tedious tracking of Microsoft's API-revision-of-the-day.

Interesting technology is not limited to games, although a lot of people seem to think that software is either cool games or boring financial database stuff, maybe add internet-java-perl-hype nowadays. Myself, I'm nowadays working on some very cool embedded stuff, and getting paid more for it too. It would take a lot to get me back to the game-development world.

Petteri
[ Parent ]
  Tcl tends to get ported to weird places like routers. -- Larry Wall in <199710071721.KAA19014@wall.org>
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