OSDN | Our Network | Newsletters | Advertise | Shop     X 
Welcome to Slashdot Handhelds Security The Courts Slashdot.org Technology
 faq
 code
 awards
 journals
 subscribe
 older stuff
 rob's page
 preferences
 submit story
 advertising
 supporters
 past polls
 topics
 about
 bugs
 hof

Sections
apache
Mar 4
(1 recent)

apple
Mar 6
(5 recent)

askslashdot
Mar 6
(9 recent)

books
Mar 5
(2 recent)

bsd
Mar 4
(2 recent)

developers
Mar 6
(6 recent)

features
Mar 3

interviews
Jan 16

radio
Jun 29

science
Mar 5
(7 recent)

yro
Mar 5
(7 recent)

This discussion has been archived. No new comments can be posted.
Feature: Why Being a Computer Game Developer Sucks | Login/Create an Account | Top | 238 comments | Search Discussion
Threshold:
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Interesting (Score:1)
by SEGV (mlepage@antimeta.com) on Friday August 20, @05:18AM (#1735687)
(User #1677 Info | http://www.antimeta.com/)
I used to play The Faery Tale on my friend's Amiga a decade ago!

The problems with schedule, lack of software engineering (even when having read those classic books, it's true!), etc. are endemic. I just left such a company...

...for a new company doing data mining (www.molecularmining.com). Good development process, respect for ideas, decent hardware, opportunities... the list of advantages goes on.

I just tinker with open source games on my own time (www.cgocable.net/~mlepage). I've never been in "the industry" and I suppose have no real need to.
[ Parent ]
  Tcl tends to get ported to weird places like routers. -- Larry Wall in <199710071721.KAA19014@wall.org>
All trademarks and copyrights on this page are owned by their respective owners. Comments are owned by the Poster. The Rest © 1997-2002 OSDN.
[ home | awards | contribute story | older articles | OSDN | advertise | self serve ad system | about | terms of service | privacy | faq ]