computers Q | programming |
games Y | playing and developing |
music X | writing, recording, and listening |
text F | writing and reading |
Y Q : | computer game development |
F Y Q : | interactive fiction |
X Q : | computer-assisted music |
F Q : | online writing |
F X : | lyrics |
And in a somewhat similar vein:
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Computers | Q |
The computer index page lists:
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Games | Y |
The game index page lists:
|
Music | X |
The music index page lists:
|
Text | F |
The text index page lists:
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I entered the game industry in 1994, although I'd been programming games since I started to learn to program in 1980.
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ACID is a neat program that lets you take existing loops and match tempos automatically and overlay the loops against each other. The end result is that you're hardly "writing" music, since all of the notes were recorded by someone else; and yet you may well be combining them in ways that nobody else ever thought of.
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Also, I wrote a response to Scott McCloud's "I Can't Stop Thinking" articles about Micropayments; this work was designed with its online appearance in mind.
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When I was 14 or 15, playing Infocom text adventures, I decided I wanted to be a professional game programmer. When Infocom collapsed, games began to be filled with graphics instead of text, and the industry switched from being a single person developing an entire game to large teams, I stopped thinking about pursuing that career. (But I ended up getting into the game industry after all at age 27, ironically doing high-end computer graphics.)
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I don't like to sing, so for a long time I just wrote instrumental music. Unfortunately, I don't write very good instrumental music; I don't know how to structure it so that an audience other than me can find interest in it. I do know how to structure songs with vocals, though, so I started writing actual songs, with lyrics. Here are the lyrics from a few songs I wrote in 2000.