Interactive Fiction

InteractiveFiction (IF) is an alternative name for text adventure games, used by those who believe that the genre isn't limited to adventures, let alone games, or even computers, but instead is a form of art.

There are many other views on what IF is, but one major differentiator is the way the progress of the story is moderated, and the way events are resolved. What these categories all have in common is that someone, somewhere has designed and written an environment, some rules for using it, and probably some sort of story involving it. How those components are used can make a huge difference to the experience, though.

People around here who are interested in InteractiveFiction: StephenVanEgmond, DavidGlasser, MarnixKlooster, GrahamNelson, LucianSmith, JayGoemmer, AllanBaruz, FrankCarver, LelahConrad, SteveMetsker, IanBailey.

People around who are interested in InteractiveFiction programming languages: JeffDay.

Places you can find out more about Interactive Fiction:

On the web: Newsgroups: An IF Mud: In print: Some well-known languages for writing computer-moderated IF are: If you're interested in using one of the above languages, but can't make up your mind, read ftp://ftp.gmd.de/if-archive/info/whichsys.zip, the 'Which Authoring System is Best?' FAQ.

ChrisCrawford has been doing some interesting work in IF, see: http://www.erasmatazz.com/


The reason for discussing IF here is that I want to think about having InteractiveFictionPatterns, which authors could use for designing and implementing IF. -- MarnixKlooster


I've always been entranced by interactive fiction, MUDs, virtual spaces, Xanadu, and the like. When I first encountered WikiWiki lo these many moons ago, I thought of it as something like an InteractiveNonfiction? form. --AllanBaruz


CategoryIntFic
EditText of this page (last edited January 23, 2002)
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