faq
code
awards
journals
subscribe
older stuff
rob's page
preferences
submit story
advertising
supporters
past polls
topics
about
bugs
hof
|
This discussion has been archived.
No new comments can be posted.
|
Feature: Why Being a Computer Game Developer Sucks
|
Login/Create an Account
| Top
| 238 comments
|
Search Discussion
|
|
The Fine Print:
The following comments are owned by whoever posted them.
We are not responsible for them in any way.
|
So, why is this different from anything else? (Score:1)
by BillWhite on Friday August 20, @06:15AM (#1735721)
(User #14288 Info | http://www.griggsinst.com/)
|
I would believe this is the situation in game companies. I interviewed with a couple the last time I was looking for a job, and I was too expensive for all of them. I was not looking for a raise, and I am not statistically overpaid, if you look at the industry salary surveys, but game companies want people on the cheap. However, the description of the working conditions - no specs, no documentation, no process, chaotic development - seems to describe all of the companies at which I have worked in the last 15 years. I personally believe that it has to do with the mistaken belief that "First to market wins." This was true with Microsoft, but they had a monopoly, and they were not averse to acting in restraint of trade to maintain it. I don't think first to market with something that doesn't work always wins, though that is the way companies believe. The only lesson I think we can learn from this is the lesson we can learn from looking at any commercial venture. Commerce is Fraud.
|
[ Parent
]
|
|
|
|
 |
|
|
Tcl tends to get ported to weird places like routers.
-- Larry Wall in <199710071721.KAA19014@wall.org>
|
All trademarks and copyrights on this
page are owned by their respective owners. Comments
are owned by the Poster.
The Rest © 1997-2002 OSDN.
|
[
home |
awards |
contribute story |
older articles |
OSDN |
advertise |
self serve ad system |
about |
terms of service |
privacy |
faq ]
|