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Feature: Why Being a Computer Game Developer Sucks | Login/Create an Account | Top | 238 comments | Search Discussion
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The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
That premise doesn't apply here (Score:1)
by forkboy (jtmogavero@nOsPAm.attbi.com) on Friday August 20, @06:26AM (#1735705)
(User #8644 Info | http://slashdot.org/)
Playing a game you've written yourself is a lot like reading a book you've written yourself.

Sure, you can appreciate the quality and talent (or lack thereof) that went into it, but you already know what will and will not happen, taking the adventure and excitement out of the game.

Not to mention, some of the best commercial games took waaay more than one person to create, what with all the artwork, coding, quality assurance, filming (if the game has video capture), etc that goes into it.

So, we must rely upon the gaming industry to supply us with quality entertainment. Money talks though....geeks are getting tired of putting money into half-assed attempts at unoriginal game ideas. Why do you think software pirating is so prevelant? Sure, a lot of it is because it's underage kids with no money and a lot of time, but mostly, and I know this is the reason *I* cruise the warez sites and friends' ftp sites before buying a game: I HATE WASTING 50 BUCKS ON A POORLY CODED PIECE OF CRAP. If I like a game, I buy it. I won't buy a game and pray that I like it. I work too goddam hard to throw my money away on them. I do a good enough job of that at the bar.


[ Parent ]
  Tcl tends to get ported to weird places like routers. -- Larry Wall in <199710071721.KAA19014@wall.org>
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