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Review : Detailed looks at the strengths and weaknesses of products

 

John Hall's "Programming Linux Games" [External article @ slashdot.org]

Written 2001-09-19 UTC by WrinkledShird in Category "Books" (Last Change: 2001-09-19 UTC)

 

 

Rating: 7.5
Summary: Well-written guide to a wide range of game-writing tools for Linux, but not a definitive reference work for any single task.

Quote: "Despite the criticisms I have of this book, I really don't want the message that is conveyed here to be anything but positive. There's a lot working for this book -- the chapters on SDL, sound programming and incorporating TCL and C are excellent, and will be especially helpful for people who are novices in these areas." [...] "The book as a whole is well-written and succeeds for the most part in its endeavor to make the best of a chaotic situation. I'd recommend this book to anybody who appreciates the messy-kitchen style of learning, or to anyone with decent hacking skills who just needs to break the ice when it comes to the Linux game APIs. And even though it gets slightly schizophrenic in its attempt to be both an introductory text and a definitive reference, this is the sort of book that could kickstart a new movement in Linux game development."

 

Managing Open Source Projects [External article @ slashdot.org]

Written 2001-09-19 UTC by Stephanie Black in Category "Books" (Last Change: 2001-09-19 UTC)

 

 

Summary: A HOWTO on putting the principles and advantages of Open Source programming to work.
Rating: 9 (out of 10)

Quote: "Don't just sit there -- go get the book, even if you're not currently involved in, or planning on, managing an open source project. The information is timely, the pace is lively, and Sandred has provided a wealth of insight into the open source movement's past, present and future. While some of his work has perceptual errors, these are few. The rest of it is pure gold."

 

XShipWars Development On Linux/X

Written 2000-05-29 UTC by Taura in Category "Games" (Last Change: 2001-06-08 UTC)

 

 

Highlighting each stage of XShipWars' development pertaining to specifics and issues with Linux/X. This document is written with consideration for the novice C programmer. All key issues pertaining to writing a game in Linux/X are addressed.

 

 
 

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