|
These pages are dedicated to the topic of Artificial
Intelligence (AI) in games, a factor in game design which I'm pleased
to say is being taken more seriously by game developers and producers than
ever before. We've seen a huge increase in interest over the past
few years on the part of both game developers and game players, and I think
the trend is only going to continue. Hopefully, these pages will help.
We cover just about anything, so long as it has applicability in some fashion
to building better computer opponents. Note that most of what's presented
here is aimed at a very practical approach to the problem; I personally
detest over-analysis of anything.
Anybody who's interested in this topic, who knows of links I need to add,
games which are doing particularly interesting things AI-wise, wants to
contribute, or who just wishes to take issue with something
I say is cordially invited to
email me. I also can be found
on both the comp.ai.gamesand
rec.games.programmernewsgroups;
drop by and say hi.
| |||||
![]() Posted: 03/03/02 |
|||||
![]() Posted: 03/01/02 |
|||||
![]() Posted: 03/01/02 |
|||||
![]() When the book is available to order online I'll post it here, but I figured I should let folks know. I'm really pretty pleased with how the AI section in particular has come together, and the book itself looks like it will uphold the traditions of the GPG series with aplomb. Posted: 03/01/02
|
![]() Posted: 03/01/02
|
![]() Posted: 02/21/02
|
![]() Posted: 02/19/02
|
![]() Posted: 02/14/02
|
![]() Posted: 02/09/02 |