When the road gets rocky, when you see things being done wrong - in your workplace, in buisness, etc, there are 4 things you can do about it: 1) accept it 2) complain about it 3) reject it (leave, have nothing to do with it), possibly find someplace else where things are done right. 4) fix it The author doesnt do number 1, as many game developers have. He instead does 2 and 3. I'm doing number 4... several other developers and I, with great creative talent, etc, are founding our own game company. No CEO. No managers, ecept ourselves. We have artists, modlers, programmers, and more. Getting funding will not be easy because we dont have any non-technical staff, and our buisness model has been called 'crazy', and 'revolutionary' because of our staff structure, but at least we're trying #4... T, maybe if things pick up for us we'll give you a call... Also, with some open source projects going on now, engine design is being removed from game design... For example, our first product is utilizing the CrystalSpace 3d rendering engine, an open source quake/halflife type engine. We're adding things to it, yes, but with foundations like it in place, it will be easier to reuse tools just like producers and other industries do... Also, while I'm here, anyone in the audience know where some Free, or cheap, marketing analysis type stuff for the game industry exists? The buis plan we have needs more concrete numbers, and we dont want to pay 4k for a basic industry report...
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