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Feature: Why Being a Computer Game Developer Sucks | Login/Create an Account | Top | 238 comments | Search Discussion
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The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
So, why is this different from anything else? (Score:1)
by BillWhite on Friday August 20, @06:15AM (#1735721)
(User #14288 Info | http://www.griggsinst.com/)
I would believe this is the situation in game companies. I interviewed with a couple the last time I was looking for a job, and I was too expensive for all of them. I was not looking for a raise, and I am not statistically overpaid, if you look at the industry salary surveys, but game companies want people on the cheap.

However, the description of the working conditions - no specs, no documentation, no process, chaotic development - seems to describe all of the companies at which I have worked in the last 15 years.

I personally believe that it has to do with the mistaken belief that "First to market wins." This was true with Microsoft, but they had a monopoly, and they were not averse to acting in restraint of trade to maintain it. I don't think first to market with something that doesn't work always wins, though that is the way companies believe.

The only lesson I think we can learn from this is the lesson we can learn from looking at any commercial venture. Commerce is Fraud.
[ Parent ]
  Tcl tends to get ported to weird places like routers. -- Larry Wall in <199710071721.KAA19014@wall.org>
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