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Feature: Why Being a Computer Game Developer Sucks | Login/Create an Account | Top | 238 comments | Search Discussion
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The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Favourite Games (Score:1)
by maroberts (maroberts@dial.pipex.com) on Friday August 20, @10:42AM (#1735724)
(User #15852 Info | http://www.maroberts.dial.pipex.com/)
I'm really surprised he doesn't like Quake! What could be more satisfying than going online and blowing away one of these 14 year olds he talks about.

More seriously, I find I have to be in the right mood to play specific games

Quake) Desperate Need to Let Out Pent-Up aggression
Civ) Feeling creative - what could be more satisfying than building a civilisation all by yourself.
Other Strategy Games) I'm bored, got hours to kill, I want to control the pace of what I play

The author of this message is 36 going on 14.

On another point, I am a professional software engineer, and I realise that games are often designed from scratch, but I'm not scornful of the design approaches that games companies have used to get the game to work. Just because they don't use Shlaer-Mellor, Yourden, Teamwork, UML or anything else doesn't make the achievement less stunning. I'm consistently amazed that games deliver what they do out of CPUs; something a formal design approach is unlikely to realize.
[ Parent ]
  Tcl tends to get ported to weird places like routers. -- Larry Wall in <199710071721.KAA19014@wall.org>
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