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Feature: Why Being a Computer Game Developer Sucks
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Ditto (Score:1)
by ebradway (Eric at Bradway Dot Net) on Friday August 20, @10:23PM (#1735730)
(User #18409 Info | http://www.bradway.net)
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My friend (who is reading over my shoulder) and I have been through two different game companies (actually three if you consider the first company before the buyout). While I've never enjoyed a job more, I don't think I'd want to get back into the market. The game market has really closed up a great deal compared to 5-10 years ago. It's almost impossible for a new shop to take off. You pretty much have to develop a game completely before the distributors take you seriously and the game has to compare to what established shops were producing. For instance, the first company I worked for made statistically accurate baseball and football games exclusively for the PC. Our boss wanted to go head-to-head with EA and try to add arcade style play and graphics. Well, the investment to make that leap is huge. We tried to do it with a team of 15 people - about 5 programmers and the rest artists and sports experts. We tried to turn out three titles a year - baseball, pro football and college football. We didn't even come close. I later interviewed with EA's division that does the Madden NFL games and found out that they have over 20 people working just on the pro football game alone. Not to mention the disheartening sight of a streatch Hummer at E3 custom made for EA sports. That damned truck cost more than the production budget of our last title. I too have moved on to ecommerce development and have experienced all of the benefits that are listed above. Better pay, reasonable hours, female coworkers, and on, and on. I have also been asked dozens of times what it would take for someone to become a game developer. I always tell them - don't. It just isn't the career it used to be.
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