//var signs = require('signs');
////
//// Usage:
////
//// In game, create a sign , target it and type ...
////
//// /js signs.menu_food();
////
//// ... or ...
////
//// /js signs.menu_time()
////

//var onDinnerChoice = function (event) {
//    echo(event.player, 'You chose ' + event.text);
//};
//var convertToDinnerMenu = signs.menu(
//    'Dinner',
//    ['Lamb', 'Pork', 'Chicken', 'Duck', 'Beef'],
//    onDinnerChoice
//);

//var onTimeChoice = function (event) {
//    event.player.location.world.setTime(event.number * 6000);
//};
//var convertToTimeMenu = signs.menu(
//    'Time',
//    ['Dawn', 'Midday', 'Dusk', 'Midnight'],
//    onTimeChoice
//);

//exports.signs = {
//    menu_food: function (cmdSender) {
//        var sign = signs.getTargetedBy(cmdSender);
//        if (!sign) {
//            throw new Error('You must look at an existing sign');
//        }
//        convertToDinnerMenu(sign);
//    },
//    //
//    // This is an example sign that displays a menu of times of day
//    // interacting with the sign will change the time of day accordingly.
//    //
//    // In game, create a sign , target it and type ...
//    //
//    // /js var signExamples = require('./signs/examples');
//    // /js signExamples.timeOfDay()
//    //
//    menu_time: function (cmdSender) {
//        var sign = signs.getTargetedBy(cmdSender);
//        if (!sign) {
//            throw new Error('You must look at an existing sign');
//        }
//        convertToTimeMenu(sign);
//    }
//};
