This file catalogues all of the changes between
fRaBs and the registered
version of Abuse, as well as various logs of
updates, additions, gameplay
testing, deathmatch testing, and other modifications.
7/10/00 - Version 1.9
- Changed the arrangement of the documentation. If this isn't
the best Abuse documentation there is then I suggest you
make
something better. :) I'm proud of it.
7/09/00
- Finally finished up the HTML documentation for fRaBs.
7/07/00
- I've been working on Pong levels, the new
documentation, and a
special directory called /maps, filled
with JPEGs of every level
in fRaBs, and then some. So far there
is 10 new Pong levels
made by me.
- Still no resolution to the legs error.
Until that is fixed, my
new level will remain unreleased.
7/03/00
- Thanks to Zoneman for finding a nasty error
in fRaBs where upon
getting the POWER_UPs the player's
legs didn't change. I have
this problem partially fixed at the
moment... only now upon
obtaining the SHOULDER_LAMP, the player
has no legs!
- I did this by moving lots of code directly
into the
lisp/people.lsp file, and there is
a backup called peoplold.lsp
in the same directory. Also, addon/aliens/powerups.lsp
has been
changed, with the old file renamed
to powerold.lsp... hope I
can fix this soon!
7/02/00
- Pong level making is easy! I made 5 nice
levels in about half
an hour. Very neat stuff. I'll write
a short briefing on it.
- At the moment I'm collaborating with Profound
to make a couple
new objects for Pong that will allow
for a string of levels...
right now it only plays one at a time,
but this can be changed.
7/01/00
- Added abuse.txt in /docs, by Duong Dai Nguyen.
There is a very
detailed tutorial on level design,
as well as other things. I
may go through and add/modify some
of the listings to account for
new ai_types and whatnot. I shouldn't
have lost this file so long
ago... it's a useful tool, and I still
learn things from it.
Swiped from the shareware version
1.05.
6/30/00
- Check out addon/pong/ for a fun little pong
game. Swiped from the
shareware version 1.05.
6/29/00
- Tried to fix the 'Aliens' issue, by changing
their little green
acid shot to aitype 50, but I don't
think I modified the LISP
correctly. Now they don't shoot anything
at all! Maybe it's best
that way...
- Started doing some major tweaking to the
Alien code... I want to
try and make them a bit more 'fair'.
Changed default hit points,
and speed settings today...
6/28/00
- Ooh, with the addition of the new addon
by Leon, the Aliens from
the Aliens Abuse addon now seem to
want to shoot those zip-zappy
lasers. This is a bit of a problem...
6/26/00
- Updated Leon's addon material and edited
/addon/leon/4frabs.lsp to
include his new foreground tiles.
6/25/00
- Added in Leon's new ant addons from his
great new levels. All of it
is in addon/leon, including the original
levels, which can be run
via leon.bat and l-edit.bat.
- Moved the bad_guy_list and the object_destroyable_list
to the bottom
of abuse.lsp. Kept the older, existing
ones just in case the seperate
addon is run instead of the entire
fRaBs objects.
- Updated single player readme on new Ant
AI.
- Tons of new objects in this update. I don't
know how I will ever make
a document to describe each and every
one of these... eventually I
need to though.
6/21/00
- Began work on Kokushi Salamander. It will
be a shoot-em-up spaceship
game, similar to Gradius, using the
Abuse engine. :) Profound is
doing the main bit of code, and I'm
creating/ripping the artwork. I
have been on a shooter stint, with
the Konami classics, and I thought
one day that I could do a project
like this for Abuse. Stay tuned...
6/20/00
- I did some deathmatch testing on Kahn with
EitanTal. I had a 56k modem,
and he had ISDN, and the results were
slow, probably because of me...
we averaged about .5 fps. I'd imagine
2 ISDN lines on Kahn would
get much better performance... the
game's native rate is 15 fps. I am
in Alaska, and he was in Israel...
my TCP/IP test with Ed wasn't as
good in terms of performance, and
he had DSL.
- Missed a few of the art/tints directories
in changing the file names
to lower case. Fixed.
- You may have noticed that there were constant
updates from the 13th of
June to the 17th. This is a record
number of updates for fRaBs, and it
can be attributed to the fact that
I don't have a job. :)
6/17/00 - Version 1.75
- The Deathray and the Twisted Minds addon
are now incorporated into
fRaBs! This makes for a whole new
seperate addon, as well as better-
flowing single player play in the
regular game.
- Added a couple of Leon's objects, save
for a couple things related
to the ways in which ants die. These
are the ANTHOLE and the SENSORBEAM.
The first one makes a new ant for
each one that comes out of the crack
and dies, up to a maximum. The second
is a nice bit of decor. Read
leon1.lsp in addon/leon for more info
and check out my sample level,
sample.spe, in the same directory.
6/16/00
- Doh! There was a broken level exit in Level07.spe
because I moved
Level08 to Level21. Fixed.
6/15/00 - Version 1.71
- Renamed every file except for the fRaBs171
dir itself to lowercase so
that there's better Linux compatibility.
If there are any problems that
come up with this then email me.
6/14/00
- I decided to release fRaBs and add the BFG
and my new cave level in
a later version. There might not be
much time between this release
and the next, but it's been long enough
as it is. :)
- Remember that although this version has
quite a few new levels,
most of the big changes are internal,
with the new power up objects
which I hope you level editors out
there can take advantage of.
- Updated the single player documentation
with help for the new levels
as I'm sure you will need it. ;)
6/13/00
- Getting very close to a release. Implemented
Eitan's easiest levels
and all that is left now is the BFG
and possibly my new Abuse level
once I get it finished.
6/8/00
- Added in EitanTal's new levels, but they
may need editing. This, and
the delays with adding in the new
BFG code will delay fRaBs even
longer. I figure this is best though,
unless you like downloading
new versions of software every two
seconds that it is released.
- Modified /lisp/people.lsp to fix an issue
where any level-ending
teleporter for Level22.spe ends the
game. Now the end-game
sequence will only be triggered when
you complete Level99.spe and
god knows if fRaBs will ever have
one of these.
6/4/00
- Cleaned up some LISP references for possible Linux problems.
6/1/00
- Preparations for releasing fRaBs 1.7...
there's gonna be plenty
of new stuff in this version, in terms
of levels and additions to
the artwork and objects. Just a little
more testing with the new
objects in a simulated deathmatch
and it will be ready to go.
- Now that the important Aliens objects are
included, does anyone
want to try and make an 'Aliens Abuse'
episode of fRaBs? :)
- Input on how fast the new Aliens move would
be nice... this can
be easily modified if the general
consensus is that they should
move a little slower/faster.
- Did some slight updating to the documentation,
with info about
the new Aliens.
- Added Ed Snible's fRaBs icons, and some
related files, to /icons.
5/24/00
- Finally! Added Aliens Abuse foreground,
background, and relevant
objects. And it all works perfectly!
YAY! Now the SHOULDER_LAMP,
the FACE_HUGGER, and all the ALIEN_DUDES
work! :)
5/21/00
- Ed and I had our first TCP/IP test of fRaBs
for GNU/Linux. It
was slow and there were a couple LISP
bugs, but we think they
were due to our different Abuse setups,
and the fact that I live
in Alaska and he lives in New York.
Overall though, things are
looking promising for TCP/IP play,
just as long as you're not
playing someone halfway across the
planet. :)
- Also, I've been contacted by someone who
wants to do an Abuse
port for PSX. Stay tuned.
- I've been planning to make some GNU/Linux
packages for different
distros, so look for these in the
future. So far Redhat and
Debian packages are on the horizon,
but if there's the demand,
then I'll make some others.
5/03/00
- fRaBs is working in Debian! Good news...
but the palette is
screwy. To be fixed.
- Added Level17.spe finally.
4/24/00
- To do... Finish testing fRaBs-linux and integrate new SPLs.
4/13/00
- A cool guy by the name of Ed Snible has
been fixing up a
GNU/Linux version of Abuse with TCP/IP
support. We're in the
testing phase... stay tuned. This
is gonna rock!
fRaBs + Linux + TCP/IP + Good Documentation = Bliss :)
- Changed Level00 so that bottom two teleporters
to the left
loop back into Level00 until I get
those episodes completed.
- Added SFX to Limestone DM level. It sounds
cool now.
- Network testing went really well, although
my little brother
beat me on the levels that I made.
Go figure. I noticed some
lag in Bugs.spe on the network though...
too many objects?
If someone can get 3-4 people or more
playing 'Bugs' on a LAN
and do some further testing, I'd appreciate
it. :)
- Added an episode with some of my older
levels... it's a three
level deal that is situated off near
the 'Abuse!' teleport in
Level00. This is old news really,
but the new episode isn't in
any released versions of fRaBs.
3/24/00 - Version 1.51 (beta)
- Completed Limeston.spe (the new large DM
level) and I think
I'm done with making deathmatch levels.
Now to get back to
single-player.
- Modified /addon/deathmat/large.lsp
- Damn, another thing I forgot to add here...
I finished a nice
new single-player level a while ago...
about a month ago, to
be precise. :) Whoops.
- I'm gonna be able to do my own deathmatch
testing this coming
week. Woohoo! My own networked computers
to play with!
3/20/00
- I'm back for the attack!
- Don't know why this tidbit wasn't in the
readme earlier,
but I've been working on the Underground
Zone, another
large DM level. It, along with other
fRaBs stuff, will
probably not be released until there's
other significant
changes to the game... i.e. more single
player episodes,
engine modifications. There's no point
to releasing fRaBs
every two days just to put in another
DM level and update
the one or two .lsp files that need
updating.
2/21/00 - Version 1.5
- Released 1.5 with all new single-player
mode, and
4 new deathmatch levels. Single-player
info has been
relegated to separate readme files,
deathmat.txt and
oneplayr.txt, both of which are works
in progress. My
aim is to have more material for Abuse
newbies and a
full-fledged Abuse multiplayer step-by-step
guide.
2/20/00
- I was inspired today... made a new medium
DM level in about
3 hours that is circle-shaped... it
uses running water from
the claudio addon. :) It's the second
level in the medium
rotation now... /netlevel/Teardrop.spe
2/18/00
- More SPL fixes (Level08.spe)
- Still working on a new SPL and a new DM
level... school's
been bogging me down a bit though.
2/5/00
- Fixed some foreground tiles in the original
SW levels
- Fixed some tiles and errors in both ACLPP
levels
2/4/00
- Added a new level, redgrndm.spe, to the
small deathmatch levels
and modified /addon/deathmat/small.lsp
to a different order. I
don't plan on making any more small
deathmatch levels, so this
file should stay the same from here
on out. This DM level has
a 'new' feature: respawning flyers
that cause random hell.
- Changed Level00 teleporter nomenclature.
2/2/00
- Modified some level names, added some new
single player levels
into the addon. The first three top
teleporters are in some
sort of working order.
1/28/00
- Totally rearranged included Shareware level's
file names...
and added a new Level00.spe. This
new Level00 was designed to
be very open-ended to including either
new 'paks' of levels,
or even just exits to single levels.
What does this mean? It
means that if you want your level(s)
in fRaBs, just give me a
note of permission and send the level(s),
tell me the order
you want them in, and they will be
included into fRaBs.
- The new Level00 took only 3 hours and some
rockin' music... :)
- Updated readme with Level00 schematics.
Start sending in some
single-player levels! :)
1/22/00
- Keep forgetting that it's really 2000, not
1999. Sheesh.
- Finally tried fRaBs on Kahn, but it was
so slow that me and
my cohort couldn't even get the game
started. Oh well... if
you're playing with someone geographically
close to you, or
on the same ISP, then the bandwidth
might be feasible over
Kahn, but I'm not sure otherwise.
Once cable modems are the
norm, and everyone has good bandwidth,
then Kahn will be the
way to go, but for now, it's probably
not the best idea.
Thanks to CHaKKaWaKKa for being my
partner in crime for this
test. I plan on trying again in the
near future...
1/20/00
- Haven't played much Abuse lately. I have
recovered my
original copies of Claudio and Aliens
Abuse in my off time
however! What does this mean? fRaBs
will include even
more foreground tiles and objects,
and now I just might
have a chance of implementing the
Aliens Abuse characters
into fRaBs. Be prepared for some more
foreground and
background, enemies, and a flashlight
power-up!
- Working on another level with the red aliens
tiles...
these are always fun. It's nice and
horizontal, unlike
many of my 'falling mine-shaft' levels.
- I got news from an Italian magazine that
fRaBs will be
included with their monthly magazine
on CD! More news as
it comes!
- Also, this month, Kahn, a program that
allows IPX function-
ality over TCP/IP, became freeware!
This is a wonderful
program, with a tight user-base. It's
similar to Kali, but
much better IMO. Learn more about
Kahn at:
http://www.stargatenetworks.com
http://kahn.descent4.org
This effectively allows Abuse to be
played over the Internet
for free! Thanks to 'Tiny' and the
other ops for helping to
spread the word about fRaBs and to
everyone who helped me out,
and seeing past my poor IRC skills
to help the innocent newbie.
:) Props to you guys!
1/2/00
- Fixed up DM level bugs, and made a new small
DM level.
- Been meaning to include this tidbit in
the readme... you
can find Satan Paint in /art
1/1/00 - Version 1.3
- Released fRaBs, fixed email at the bottom of the readme.
12/31/99
- Almost Y2K... made new medium DM level in 3 hours.
12/29/99
- Added 2 New DM levels based on the BUGS
level.
- Modified /addon/deathmat/small.lsp
/addon/deathmat/medium.lsp
/addon/deathmat/large.lsp
- Fixed a bug that left the claudio addon
support out of
the DeathMatch games. Whoops!
12/22/99 - Version 1.2
- Added 3 New DM levels.
- Modified /addon/deathmat/small.lsp
/addon/deathmat/medium.lsp
/addon/deathmat/large.lsp
12/10/99 - Version 1.1
- Added Claudio Bolzoni's free Abuse object
set in
/addon/claudio
- Modified /addon/claudio/claudio.lsp so
that Abuse doesn't
look for missing artwork. The original
claudio.lsp can be
found at */oldclaud.lsp
- Modified /abuse.lsp with updated enemy
info
- Added /Edit.lsp with palette info (press
P in the editor)
12/3/99 - Initial Version 1.0
- Deleted registered levels 5-21 in /levels
- Deleted all the original DeathMatch levels
in /netlevel
- Deleted original documentation
- Deleted /addon/example
- Deleted all but two files from /music
- Modified /addon/deathmat/small.lsp
/addon/deathmat/medium.lsp
/addon/deathmat/large.lsp
- Added two new deathmatch levels and three
new single
player levels
- Modified the exit of /levels/LEVEL04.SPE
to loop back to
/levels/LEVEL00.SPE
Justin Cassidy
messiah15@dog.com