Tool for computing average faces
|Inserted by||Ing. Martina Málková|
|Date last modified||10.2.2010|
|Number of downloads||2|
The program computes an average of given triangle meshes, assuming that the meshes represent human faces. The number of input meshes can be arbitrary, all in VRML 1.0 format with texture. The user can view the intermediate results of the computation and may be asked by the program to define several corresponding points on the texture.
Further information can be found in the documentation included in the attached archive.