Tool for computing average faces

Inserted byIng. Martina Málková
Date last modified10.2.2010
Rok zařazení2010
Size34.5 MB
Number of downloads2

Product description

The program computes an average of given triangle meshes, assuming that the meshes represent human faces. The number of input meshes can be arbitrary, all in VRML 1.0 format with texture. The user can view the intermediate results of the computation and may be asked by the program to define several corresponding points on the texture. Further information can be found in the documentation included in the attached archive.


The use of this product is governed by the following license:CC-BY-NC-S

Creative Commons Attribution-NonCommercial-ShareAlike

Product files

1.Face-averaging.zip43107 kB